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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
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Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
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eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
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members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the Swiss Family Robinson manual. Original
document released 10/84 by Spinnaker under the "Windham Classics"
label.  Converted by Paul David Doherty <h0142kdd@rz.hu-berlin.de>,
retrieved from the Spinnaker section of the Preserving Classic
Adventures (PreCAP) Project <precap@zes.hu-berlin.de>.

SWIFAM10.TXT, November 1996, etext #112.

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Swiss Family Robinson Manual
----------------------------

=====================================================================
                   SWISS FAMILY ROBINSON (tm)
                  A Classic Software Adventure
                based on the book by Johann Wyss

                     WINDHAM CLASSICS (tm)
=====================================================================


...The raging storm is over at last. Daylight breaks over a calm,
blue sea. Your ship, perched precariously on a rocky coral reef,
creaks and groans with every crashing wave. In the distance, a lovely
island covered with swaying palm trees beckons to you and your
family...

Mother says urgently, "How will we get ashore? It seems so far away."

"That's just our first problem -- the island may be full of all sorts
of danger," Father answers worriedly.

"Yes, we'll need to find a safe place to live -- _if_ we ever get
there," adds your brother Ernest.

"I just want to get rescued," moans your brother Jack.

"I'm hungry and thirsty," whines your little brother Franz.

"We'll survive," you say optimistically, "if we use our wits and work
hard. Just think of this as an adventure. Now let's find a way to get
off this shipwreck."

Everyone springs into action, dashing around the deck in search of
anything that may help. Suddenly, you see some large barrels.

"Eureka!" you shout, as you remember the saw and other tools below
deck. "I have a great idea..."

=====================================================================
                         Table of Contents
=====================================================================

Preparing for the Adventure
  Loading Your Disk                              3
  Saving Your Game

  Meet the Swiss Family Robinson                 4

Guide to Survival
  Computer Commands                              5
  Other Points to Remember

Supplies
  Help Key                                       6
  Inventory
  Map
  World Traveler's Guide to Nature               7

  Survival Hints                                 8

After the Rescue
  About the Classic Book                         9
  About the Adaptation
  Some Adventure Reading                        10

=====================================================================
                     Preparing for the Adventure
=====================================================================

                         Loading Your Disk

On the Commodore 64 (tm)

  1. Turn on the computer, disk drive, and TV or monitor.
  2. Place SWISS FAMILY ROBINSON in the disk drive and close the
     drive door.
  3. Type: LOAD "WIND", 8
  4. Press RETURN.
  5. When computer prints READY, type RUN and press RETURN.
  6. The program will load. After the Windham Classics screen
     appears, type D if you want a demonstration. Type G if you want
     to play the game.

On the Apple (R)

  1. Before loading, be sure the computer is turned off.
  2. Place SWISS FAMILY ROBINSON in the disk drive and close the
     drive door.
  3. Turn on the TV or monitor and the computer.
  4. The program will load. After the Windham Classics screen
     appears, type D if you want a demonstration. Type G if you want
     to play the game.

                          Saving Your Game

SWISS FAMILY ROBINSON, like many adventures, may take more than a day
to complete. You and your friends can save the games you are playing
and then continue them at another time.

Games may be saved directly onto the SWISS FAMILY ROBINSON game disk.

To Save a Game

  1. To save a game you are playing, you can, at any time, type SAVE
     and then press the spaeebar.
  2. Decide which letter, A-Z, you wish to name your game. Up to 26
     games can be saved on the disk at one time. Type the letter you
     want and press the RETURN key.
     *Note*: Do not save a game under a letter that already holds a
     game. Also, when you save a game, be sure to make a note of the
     letter you select and the conditions of your adventure.
  3. The game will be saved on the disk. You may then continue
     playing the game or turn off the computer and return to continue
     play later.

To Continue Playing a Saved Game

  1. Insert and load the SWISS FAMILY ROBINSON disk.
  2. Type CONTINUE and press the spacebar.
  3. Decide which game, A-Z, you want to continue playing. Type the
     letter of the game you want and press the RETURN key.
  4. The game will be recalled from the disk. You can then continue
     playing the game from where you left off.

To Start a New Game

  If, for any reason, you wish to start your adventure over, simply:
  1. Type START NEW GAME and press the RETURN key.
  2. The computer will ask you to confirm that you want to end the
     current game. If you do, type Y and press the RETURN key. If you
     do not want to end your game, type N and press the RETURN key.
  3. The game will then start over from the beginning.


                    Meet the Swiss Family Robinson

We are the Swiss Family Robinson and you are Fritz, our eldest son.
We are counting on your skills and ingenuity to help us survive and
to find a way to get us rescued.

You also have another important responsibility -- you must take care
of your little brother Franz. He will go with you wherever you go.
Everything that happens to him will also happen to you. So, when he
gets hungry or thirsty, you'll get hungry and thirsty too. He may be
troublesome at times, but remember that he's your brother and he
depends on you.

We are here to help you... Be sure to take advantage of all that we
have to offer. Our family is a team -- help us and we'll help you.

Here are some ways that we can help you:

1. We will sometimes ask you to do specific things that are essential
   to our survival.
2. We will organize and run the camp while you are off exploring and
   collecting things.
3. We will offer you valuable advice when you tell us about your
   adventures and the objects you find.
4. We will sometimes make things out of items you gather and DROP at
   our location.

=====================================================================
                         Guide to Survival
=====================================================================

                         Computer Commands

You can move around and explore the island by typing in commands
using the SWISS FAMILY ROBINSON vocabulary.

To enter a command:

Type in a verb, followed by a noun or object, when necessary. Then
press RETURN key to start the action.

If you want to travel, type GO and the direction you want to move,
for example:
   GO SOUTH
   GO TOPSIDE

After pressing the RETURN key, you will move in that direction.

If you want to use an object, type the verb and noun of your choice,
for example:
   TAKE BOOK
   SAW BARRELS
   OPEN FLASK

After pressing the RETURN key, the action will be completed.

If you want to tell your family about something, type TELL FAMILY
ABOUT and the name of the object, for example:
   TELL FAMILY ABOUT BARRELS
   TELL FAMILY ABOUT ALOE

After pressing the RETURN key, your family may provide you with
useful information about that object.


           Other Points to Remember When Entering Commands

Vocabulary

If you enter a word that is outside of the vocabulary, or misspell a
word that is in the vocabulary, the program will not understand the
word and will respond with "TRY SOMETHING ELSE".

When you enter an appropriate word from the vocabulary, it will
automatically highlight. If the computer doesn't display a
highlighted word after you press the spacebar, then you will know
that word won't work in that situation.

Long Commands

In some cases, where commands are several words long, the computer
will supply a word or words for you after you hit the spacebar.

For example, if you decide to launch your boat, you would enter
   LAUNCH
and press the spacebar. The computer would automatically add:
   BOAT TO THE ________
Before pressing the RETURN key, you would enter the direction you
choose to launch toward: NORTH, SOUTH, EAST or WEST.

Erase a Letter or Word

To eliminate letters or entire words that you've typed, press the
appropriate DELETE key on your computer.

Freeze and Unfreeze the Action

To stop the game at any time press the RUN/STOP key on the Commodore
64 or the ESC key on the Apple.

Return to a Location

To return to a game screen from a message screen, a HELP screen, the
BOOK, or the MAP, press the RETURN key.

=====================================================================
                             Supplies
=====================================================================

                           The Help Key

On the Commodore 64, press the <F7> key for help. On the Apple, press
<?/> for help.

If you find yourself at a point in the game where you don't know what
command to enter, press the "help" key. The help key is tailored to
provide you with options specific to each situation.

For example, if you are at a point in the game where you need a verb,
and you press the help key, a list of possible verbs will appear. If
you choose a verb, but are still uncertain as to what should follow,
press the help key again to review your options.

Try the help key in any situation to see what information it
contains.


Inventory

  Items in Your Possession

Your inventory, the items you have with you at a given time, is
illustrated at the bottom of the screen. You may also see a list of
the items you are carrying by typing INVENTORY.

The objects directly below the large picture and above the text lines
show what is on the ground where you are located. You can usually add
these items to your inventory by using the TAKE command.


The Map

As you explore the island, you will find the map very helpful. The
island is large and it's easy to get lost.

You will find a blank map on the wrecked ship. Be sure to take it
with you everywhere. Use the map to keep track of where you are,
where you have been, and to plot your path from place to place.

Each time you go to a new screen, that location on the map will be
automatically charted for you. If you want to return to a place you
visited earlier in the game, the map will help you to get there.

To use the map you need to first type TAKE MAP, if you do not have it
in your inventory. To read the map, you must type OPEN MAP, then type
LOOK MAP. When you look at the map you will notice a flashing cursor
that indicates your current position on the island.
Remember, you can use the map at any time.


The World Traveler's Guide to Nature

On the ship you'll find a valuable book. It's called THE WORLD
TRAVELER'S GUIDE TO NATURE. The book contains interesting facts about
the plants, animals, and other natural things you may encounter on
your journey. This information contains clues about how the natural
resources of the island can help you survive.

If you encounter something unfamiliar on the island, you may be able
to identify it by referring first to the NATURE KEY POSTER that is
enclosed in the package. It may be helpful to hang up the NATURE KEY
near your computer while you play. Once you know the name of
something, you can find it in the book.

To find something in the book, you must first TAKE BOOK, if you do
not have it in your inventory. To read an entry, you must first type
OPEN BOOK, then type FIND _______ (whatever object you want to read
about).


                          Survival Hints

If this is one of your first adventure games, you may need a little
help getting started. The term "adventure game" describes a computer
game that puts you in a situation where you take actions by typing
commands into the computer. The fun comes in figuring out how to
solve the problems your situation presents. In SWISS FAMILY ROBINSON,
you must figure out how to survive and how to get rescued. Here are a
few tips to keep in mind as you play:

1. If you run aground, launch your boat again.
2. Be systematic about exploring the island. One strategy might be to
   continue moving in one direction until you meet an obstacle.
3. If you want to travel quickly, there's a shortcut you can take
   when entering your command. To travel East quickly, for example,
   just type E and press the RETURN key. Repeat this process as many
   times as you would like to travel East.
4. If you are uncertain about the direction you are traveling in,
   refer to your map for direction.
5. Type LOOK to review the text description of a particular scene.
   This is helpful after you've entered a lot of commands, and the
   original text description is no longer on the screen.
6. Keep track of the place where items are located or were left
   behind. You can then go back and get anything you need.
7. If you leave food out in the open, it may be eaten by wild animals
   and won't be there when you return. Be sure to store your food in
   a safe place.
8. Save the game often. When you save a game, the computer records
   everything you have done up to that point. Saving the game in
   dangerous situations can be a good idea. Then, even if something
   happens that would end the game, you can pick up where you left
   off.
9. You often learn things after they happen, so don't be discouraged
   too quickly. Use this knowledge the next time you encounter a
   similar situation.

=====================================================================
                         After the Rescue
=====================================================================

                      About the Classic Book

Johann David Von Wyss, author of _The Swiss Family Robinson_, was
born in Berne, Switzerland, in 1743. He served as a chaplain in the
Swiss Army and then became pastor of a village church. Wyss was
married and had four sons.

The members of the Wyss family often went on long hikes and hunting
trips together. Wyss tried to inspire his sons with his own love of
nature. The family also enjoyed discussing adventure and travel
stories, including a very popular novel of the day -- _Robinson
Crusoe_ by Daniel DeFoe.

Wyss, with the help of his sons, began to create a story about the
adventures of a family, similar to their own and shipwrecked on an
island. They filled their fantasy island with a colorful variety of
animals and plants, not taking into account whether these plants and
animals actually could be found on a tropical island.

In 1813, one of Johann Wyss's sons had his father's manuscript
published. The book quickly became popular. Since publication, the
story has appeared in many languages and has been made into several
film versions.

Certainly, Johann Wyss never could have imagined that his family's
story would have such lasting appeal in so many forms. Now, with the
debut of SWISS FAMILY ROBINSON, the WINDHAM CLASSICS adventure game,
the player becomes a member of the shipwrecked family, actively
taking part in the adventures of survival and rescue.


                        About the Adaptation

_Swiss Family Robinson_ is one of the greatest family adventures of
all time. The story of a family's struggle to survive on a remote and
deserted island has captured the imagination of countless readers for
over a century.

In adapting the book to a computer software game, we sought to
recreate the rich, lush tropical setting and offer an adventure in
which the player would need to be as creative as the family was in
their struggle for survival.

The adaptation involved reading and rereading the book, noting every
description of the island geography, every mention of the wild
animals and the strange and exotic plants found on the island. The
adaptation also required that an index be constructed of each major
adventure with information on when and where it occured on the
island. With this complete, an accurate map of the island composed of
223 distinct locations was created.

To recreate the lush tropical setting, the graphics had to be
colorful and detailed. And to capture the vastness of the island
environment, there had to be lots of them. The dominant theme of the
book -- survival in the wilderness -- is maintained in the game
adaptation. Most of the adventures in the book easily lent themselves
to interesting and exciting game play; those that did not were
excluded.

Finally, in the book, the family made little attempt at getting
rescued. In fact, the parents even chose to remain on the island
after a rescue ship arrived. To create stronger game play, we placed
a higher priority on getting rescued. In the game, part of the
challenge is to discover the quickest way to get rescued.

Turning The Swiss Family Robinson into an adventure game has involved
the work of many people at Tom Snyder Productions, Inc. -- game
designers, writers, artists, musicians and programmers. And it has
involved making many decisions -- as many as you'll need to make when
you assume the role of Fritz. We hope that you'll find your adventure
exciting, challenging and lots of fun. Good luck.


                     Some Adventure Reading

If you have enjoyed playing SWISS FAMILY ROBINSON, you may want to
read the novel. Several editions are available, two are listed below.

Wyss, Johann Von. _The Swiss Family Robinson_. New York: Grosset and
Dunlap, 1949. (A 1983 printing is available.)

This Junior Library Edition is clothbound and illustrated.

An inexpensive paperback edition is available from Dell Press.

In addition, there are many other adventure novels available that
deal with the theme of survival. Below we have listed a few titles
that may be of interest to you.

DeFoe, Daniel. _Robinson Crusoe_. New York: Charles Scribner's Sons,
1983
  After being shipwrecked, Crusoe spends 28 years on the coast of
  South America. Over time, Crusoe discovers ingenious ways to
  survive and learns much about the world during his stay in a
  foreign land.

O'Dell, Scott. _Island of the Blue Dolphins_. New York: Dell
Publishing, 1960.
  Left alone for years on a Pacific island, Karana, a young Indian
  girl, fights for survival by building shelter, making weapons, and
  finding food. Not only an unusual adventure of survival, this book
  is also a tale of natural beauty and personal discovery. Winner of
  the Newbery Award.

Roth, Arnold. _Two for Survival_. New York: Charles Scribner's Sons,
1976.
  Six people, including four high school seniors, manage to survive a
  plane crash in the Maine wilderness. Two teenage boys are chosen to
  make the dangerous hike out in search of help while the others must
  survive as they wait for rescue.


                            Guidebooks

Angier, Bradford. _How to Stay Alive in the Woods_. New York: Collier
Books, 1962.

Hildreth, Brian. _How to Survive_. New York: Penguin Books, 1982.

Wood, Robert S. _The 2 oz. Backpacker_: A Problem Solving Manual for
Use in the Wilds. Berkeley: Ten Speed Press, 1982.

=====================================================================

WINDHAM CLASSICS adventure games are specially designed to entertain
and offer players ten to adult an exciting way to enjoy some of the
best classic literature of all time.

SWISS FAMILY ROBINSON(tm) is based on the book THE SWISS FAMILY
ROBINSON by Johann Wyss, originally published in the 18th century.

The program was developed by Tom Snyder Productions, Inc., a leading
developer of home educational software.

Program Author: Gabrielle Savage
Scriptwriter: David A. Dockterman
Program Graphics: Gabrielle Savage, Laya Steinberg, and Sharon Cohen
Music: Thomas F.F. Snyder
Editorial Development: Karen Whittredge and David A. Dockterman
Art Direction and Illustrations: Peter H. Reynolds
Playtesting: David A. Dockterman and David Lorsch
Commodore 64 and Apple versions: Leonard Bertoni
Project Management: Richard D. Abrams

Handbook Design: Graphic Ink

This software product is copyrighted and all rights are reserved by
Windham Classics Corporation. The distribution and sale of this
product are intended for the use of the original purchaser only and
for use only on the computer system specified. Lawful users of this
program are hereby licensed only to read the program from its medium
into memory of a computer for the purpose of executing this program.
Copying, duplication, selling or otherwise distributing this product
is hereby expressly forbidden.

Apple is a registered trademark of Apple Computer Inc.
Commodore 64 is a trademark of Commodore Electronics Ltd.

SWISS FAMILY ROBINSON computer program is a trademark of Windham
Classics Corporation.

=====================================================================

Windham Classics Corporation Warranty Policy

It this product should fail to work for any reason whatsoever during
the first 30 days following purchase, return it to the dealer from
whom it was purchased for a free replacement. If it should fail to
work after the first 30 days, mail it to Windham Classics at the
address below. If it has been physically damaged, you will be charged
five dollars for a replacement.

Should you have any questions concerning this warranty, please
contact the dealer from whom you purchased this program, or write or
call Windham Classics.

Windham Classics
One Kendall Square
Cambridge, MA 02139
(617) 494-1225

SFR

*********

End of the Project 64 etext of the Swiss Family Robinson manual.

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