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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
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texts please contact the manager of Project 64, Cris Berneburg, at
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for these limitations, alterations, and possible omissions.

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that a letter may appear to indicate the particular source of the
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the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the Navy Seals manual.  Converted to etext
by "Frank" Jeno E. Kontros <jeno@kontr.uzhgorod.ua>, the Non Stop
Cracker.

NAVYSE10.TXT, September 1996, etext #80.

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NAVY SEALS  (c) 1990 ORION PICTURES CORP. ALL RIGHTS RESERVED.

AMERICA'S TOP SECRET WEAPON
Super-charged  super-fighters  who  risk  all  defending  America
against   the   world's   deadliest  forces.  A  combat  unit  of
indomitable  strength and courage.  A rescue team of unparalleled
skill and daring.


SCENARIO

The Gulf of Oman -- and a secret location welcomes the arrival of
the  elite  SEAL team.  Their objective?  To rescue the crew of a
recently shot down helicopter.

Beirut  --  a  dangerous  stockpile of missiles must be destroyed
before  terrorists have a chance to use them.  Only the SEAL team
have the capability to complete the mission.

You control the team.  You control the action.  You hold the fate
of innocent lives in your hands.


LOADING

IMPORTANT:  ENSURE THE MACHINE IS SWITCHED OFF.  NEVER ATTEMPT TO
INSERT OR REMOVE THE GAME CARTRIDGE WITH THE POWER ON.

Insert the cartridge with the label facing towards you,  into the
cartridge  port.  On  the  C64  and 64C the cartridge port is the
furthest right socket at the back of the machine.

Switch the power on -- the game will load automatically.


CONTROLS

This  is  a  one  player  game  only  for  use  with the keyboard
(C64/128) or joystick in port 2.
To access Commodore 64 menu press any key.
To access C64 Games Console menu press Fire Button One.

Commodore 64/128 only
The keyboard is redefinable.

PRESET KEYS
Q   -   UP
A   -   DOWN
O   -   LEFT
P   -   RIGHT
F1  -   PAUSE
RUN/STOP or JOYSTICK UP - ABORT GAME WHEN PAUSED

JOYSTICK

  JUMP UP/GRAB PLATFORM/CLIMB LADDER

    JUMP LEFT     ^     JUMP RIGHT
               \  |  /
                 \|/
  MOVE LEFT  <----+---->  MOVE RIGHT
                  |
                  |
                  |

        CROUCH/DROP DOWN FROM
      PLATFORM/CLIMB DOWN LADDER

FIRE BUTTON 1  -  FIRE/UNPAUSE
FIRE BUTTON 2  -  PAUSE

MOVING  LEFT/RIGHT/UP/DOWN  AFTER  GRABBING A PLATFORM SWINGS YOU
IN THE APPROPRIATE DIRECTION.

NOTE: After you have swung upwards you cannot swing down again.


GAMEPLAY

Level 1: The Harbour
You  come ashore at the terrorist base.  Plant detonators at each
Stinger   missile  avoiding  guards  or  eliminating  them  where
necessary.
In  some  levels,  crates can be shot to reveal extra weapons and
gain bonus points.

Level 2: The Communications Tower
After  the  tower  has  been  secured all terrorist communication
links  will  be  severed  and  enemy  reinforcements  will not be
summoned.

Level 3: The Barracks
The SEALS must storm the barracks and remove any resistance.

Level 4: Rescue the Hostage
Plant  detonators  on all Stinger missiles and then make your way
to the prison  where the pilot is being held,  and then make your
escape.

Level 5: Escape from Port Virginia
Escape from Port Virginia complex  and destroy the final cache of
Stinger missiles.

Mission Two...

THE STREETS OF BEIRUT

Make  your  way  through the war-torn streets of Beirut where you
will  encounter  extreme  resistance  from the murderous Militia.
Your  ultimate  goal is to rendezvous with a submarine which will
take you to safety.


STATUS AND SCORING

The status panel shows from left to right:

Character  in  play,  energy,  current  weapon,  number  of shots
remaining,  number  of  bombs  detonated,  stinger missiles to be
detonated, score and time remaining.

Points awarded are as follows:-

Shooting Terrorist       75 points
Detonating Bomb         250 points
Extra Weapon             50 points

A  bonus  will  be  awarded for time remaining and SEALS alive on
each level.

50,000 points are awarded on completion of the game.


HINTS AND TIPS

1. Practice  all  of  the available moves  until you can use them
   instinctively.
2. Learn the map layouts to reduce level completion time.
3. Memorize where the terrorists appear.
4. Try to find the most suitable routes for each level.
5. Learn the various capabilities of each terrorist.


NAVY SEALS

Its program code and graphic  representation are the copyright of
Ocean Software Limited and may not be reproduced,  stored,  hired
or   broadcast   in  any  form  whatsoever  without  the  written
permission   of  Ocean  Software  Limited.  All  rights  reserved
worldwide.

CREDITS

(c) Orion Pictures Corp. All Rights Reserved.
Programming by John Meegan
Graphics by Stephen Thomson
Music and Sound Effects by Matthew Cannon
Produced by D.C. Ward
(c) 1990 OCEAN SOFTWARE LTD.

/-----------\
| Childline |  Childline   is  the  free  national  helpline  for
| /-------\ |  children and young people in trouble on danger. It
| \ /+-+\ / |  provides a confidential  counselling  service  for
|  / \_/ \  |  any  child with any problem, 24 hours a day, every
|  \_____/  |  day of the year.  Childline listens,  comforts and
| 0800 1111 |  protects.
\-----------/

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End of the Project 64 etext of the Navy Seals manual.

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