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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
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Extensive efforts were made to preserve the contents of the original
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listings, and indexes may have been either altered or sacrificed due
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eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
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etext.  No other warantees, express or implied, are made to you as to
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members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the Mission Asteroid manual. Original
document released 1983 by Sierra On-Line.  Converted by Paul David
Doherty <h0142kdd@rz.hu-berlin.de>, retrieved from the  section of
the Preserving Classic Adventures (PreCAP) Project
<precap@zes.hu-berlin.de>.

MISAST10.TXT, November 1996, etext #113.

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Mission Asteroid Manual
-----------------------

============================TOP SECRET===============================
                        MISSION ASTEROID (tm)
                     By Ken and Roberta Williams
============================TOP SECRET===============================

Alright, Cadet! A-TEN-HUT! You're going to get a chance to be a hero.

At this very moment, a huge asteroid is just seven hours away from a
collision with Earth. That's all the time you have to navigate your
spaceship to the asteroid and destroy it.

If you fail, the whole planet will be blown to smithereens!

I told the general you're the only one for the job or my name isn't
Commander Horatio Q. Kumquat!

What's that? You've never piloted a spacecraft before? Well then,
you're going to learn -- and fast!

Now listen up! You're wasting precious seconds with all your
questions. I'll answer a few, and the general will fill you in a bit.
If you have any more questions, you can figure them out for yourself
as you go -- we haven't the time now.

What? You want to get to the spaceship? Not so fast, cadet. I'm glad
to see you're so eager, but no one just takes off in a billion dollar
military rocket. There's a little matter of orders, physical training
and red tape. If you'll come with me now, I'll drop you at Mission
Control.

============================TOP SECRET===============================

I don't know anything more about your mission, cadet, but I can give
you a few tips. Listen to your old Commander Kumquat.

The military system might not be perfect, but everything you need to
complete your mission is on hand. Search every nook and cranny of
Mission Control and your spaceship. I'm certain you'll find the
necessary supplies.

Along the way, you will have a computer to help you -- regular
military issue. I've used one myself, and it's a fine gizmo. It only
understands commands of one or two words, though. Simply give the
order and press <RETURN>.

To go in different directions, you only need to type a letter: N for
North, S for South, W for West, E for East, U for Up and D for Down.

Sometimes a single letter isn't enough and you'll need to give it
more information. For instance, if you want to go through a door,
tell it to GO DOOR.

To take a closer look at an object, such as a sign, type LOOK SIGN.

If you see something you think you might need on your journey, a key
for instance, tell the computer to GET KEY. To leave it behind, type
DROP KEY.

Occasionally this gizmo will ask for more information about a
command. For instance, you might type OPEN DOOR, and the computer
will ask "WITH WHAT." Type in WITH KEY.

You'll be meeting various people at Mission Control. If you want to
speak to one of them, tell the computer. If you want to talk to a
secretary, type TALK SECRETARY. Be careful who you talk to -- this is
a TOP SECRET mission!

============================TOP SECRET===============================

Don't be alarmed if the computer doesn't automatically follow your
orders. Keep trying different ways to say things.

Sometimes it will be helpful to look back at your recent commands.
Press the <RETURN> key, and the last few commands and description
will pop up on the screen. Press <RETURN> again to return to the
scene.

Let me tell you something else. You've never been in space, or
Mission Control either for that matter. The building is a virtual
maze, with so many doors and hallways you might think you will never
get out. Do as I do when I go to see the general. Keep a map of where
you're going and where you've been. It also helps to mark what you
did in each of the rooms, especially if you're forgetful like most
cadets.

It is important to look into every room along the way, and check out
all of the directions; just make sure you know where you are.

Here's the type of map I keep. It works pretty well.

[see SIERRMAP.GIF]

============================TOP SECRET===============================

I have something important to tell you. Come closer. We have
developed a device that, used properly, can save your hide (and ours,
since you're our only hope) if you should blow up. Its code name is
"saving a game. " If you get blown up, it's the only way to begin the
mission again without starting over.

It also lets you take five now and then. You know, catch a few ZZZs.

You will find directions for saving a game on your TOP SECRET Player
Guide.

---------------------------------------------------------------------

Think you've got all that, cadet? Enough talk! I've got just a few
more things to tell you before you're on your own.

Think about all you'll need to successfully complete your mission and
blow up that asteroid.

Mission Control is a TOP SECRET building. Don't forget to get the
password you'll need to begin your assignment.

Space is a pretty big place, and that rocket isn't like driving a
car. Do you have everything you need to navigate and control that
spacecraft? And do you have everything you need to destroy the
asteroid? Check your inventory before you embark on your journey. You
can do this by typing INV and pressing the <RETURN> key.

Well, cadet, that's about all the help I can give you. You hold the
fate of the world in your hands, so snap to it! The minutes are
ticking away!

===============================NOTES=================================












=====================================================================

WARRANTY NOTICE

Sierra On-Line, Inc. wants your continued business. If you fill out
the enclosed product registration card and return it to us (we have
already paid the postage), you are covered by our warranty. If your
software should fail within 90 days, return it to your dealer or
directly to us, and we will replace it free. After 90 days, enclose
$5 and return the disk directly to us. Sorry, without the
registration card you are not covered by the warranty.

Sierra On-Line, Inc., Sierra On-Line Building, Coarsegold, CA 93614

WARNING

Unauthorized copying of this program disk and the documentation may
be a violation of Federal Criminal Laws (Title 17 USC Section 506).
Violation may carry a fine of $25,000 or imprisonment for not more
than one year for a first offense. Sierra On-Line, Inc. may have
remedies under Federal Civil Laws (Title 17 USC Section 501) for
unauthorized and unlawful copying of their copyrighted material.

Mission Asteroid (c) 1980, Sierra On-Line, Inc.

                                                              HOD-122

---------------------------------------------------------------------

Sierra On-Line (tm)

TM designates a trademark of SIERRA ON-LINE, INC. 1983

=====================================================================

[inlay card:]

                    PLAYER GUIDE - COMMODORE 64
                       MISSION ASTEROID (tm)
                       LOADING INSTRUCTIONS

To begin your mission, check to make certain there is no cartridge in
your cartridge slot. Turn on your monitor, disk drive, then your
computer. Insert your adventure disk into the drive and type
LOAD"MISSION",8,1. In a few moments you will find yourself looking
toward the Mission Control facility.

                          SAVING A GAME

GETTING READY

You'll only need to do this once.

Get a blank disk, or one with information you don't care about. This
will be your "saved game" disk. If there is anything on it, you'll
lose it in the next step.

When you are ready to save the game, take out the Mission Asteroid
disk and insert your "saved game" disk. Type INIT DISK in the command
space and press <RETURN>. When the disk drive stops whirring, take
out the "saved game" disk and insert the Mission Asteroid disk. You
are now ready to save a game. Press <RETURN> to get back to your
mission.

You'll want to save a game when (1) you want to take a break and turn
off the computer or (2) you've progressed far enough into the game
that you don't want to start at the beginning if you die.

When you reach a point you want to save, type SAVE GAME in the
command space and press <RETURN>.

Take out the Mission Asteroid disk and insert your "saved game" disk
into the drive. Type in a name to help you remember where you halted
(for instance, type DOCTOR if you are in the Doctor's office) and
press <RETURN>.

Take out the "saved game" disk and insert the Mission Asteroid disk.
Then press <RETURN> to continue your mission.

RESTORING THE GAME

Insert the Mission Asteroid disk into the drive and turn on the
computer. When the first screen appears, you're ready to restore the
game.

Type RESTORE GAME in the space for command and press <RETURN>.

Take out the Mission Asteroid disk and insert the "saved game" disk.
Type in the name of the game you want to restore, then press
<RETURN>.

Take out the "saved game" disk and insert the Mission Asteroid disk
into the drive. Press <RETURN> and you should be at the point where
the game was saved.


TM designates trademark of Sierra On-Line, Inc.
(c) 1983 Sierra On-Line, Inc.                                 HOD-801

=====================================================================

[sleeve notes:]

                                             HI-RES ADVENTURE (tm) #0

                      MISSION ASTEROID (tm)

                COM 64 VERSION BY DOUG WHITTAKER
                           DISKETTE
                           SRL 812

        WARNING: This is MORE than an Arcade style endeavor.

Enter the world of computer adventure. Each Sierra On-Line adventure
takes several weeks to master, providing hours of fascination and
intrigue. The player must use their imagination and logic to unlock
the mysteries of each adventure.
Map skills are a must since our adventure games contain over a
hundred full-color computer-generated images which lead you in every
direction. So, muster up all your wit, logic and perseverance for
this is a Sierra On-Line adventure and a challenge to your ingenuity.

An asteroid of overwhelming proportions is on a collision course with
the planet Earth. As an astronaut, it is your duty and hazardous
adventure to rocket to the asteroid and alter its course. But, there
is no time to waste! If procedures and instructions are not followed
precisely, disaster is eminent.

"...continues in the high quality tradition of 'Wizard and the
Princess' ... it's a well-done winner."   - The Book of 1983 Software

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End of the Project 64 etext of the Mission Asteroid manual.

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