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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
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use the information herein you do so at your own risk.

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The Project 64 etext of the ~Captain Fizz manual~, converted to etext
by Dohi <hosza@szabinet.hu>.

CAPFIZ10.TXT, May 1998, etext #352#

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[Front cover of manual:]

Captain Fizz

AMIGA/ATARI ST/C64/SPECTRUM

[Inside:]

LOADING INSTRUCTIONS

First: always switch off your machine for at least 30 seconds before
loading. Then...

ATARI ST owners: Insert Captain Fizz disk into Drive A. Switch on the
monitor/television followed by your computer. When the music starts,
press the space bar to commence playing.

AMIGA owners: Switch on. If the display prompts for a Kickstart disk,
insert one into the internal drive. When the display prompts for a
Workbench disk, insert the Captain Fizz disk into the internal drive.
When the music starts, press the joystick fire button (which should be
connected to the mouse port) to commence playing.


RULES OF CONDUCT

The QUEEN'S CLONED HIGHLANDERS must at all times conduct themselves in
a manner befitting their Regiment. Her Galactic Majesty particularly
requires her subjects to:

- Greet all aliens with respect and at least five blasts of blistering
  white death. For a particularly respectful occasion (a funeral, for
  example) press F7 to detonate Player 1's blitter bomb (F8 for Player
  2's).

- Kick ass (where ass can be seen, otherwise kick nearest
  protuberance),

- Press F1 to start the top player, F2 for the bottom player, and the
  fire button to communicate with aliens (see above). Preserve
  appearances and exercise a shoot-to-kill policy at all times.

- Keep a stiff upper oral appendage and press F10 for a hard game, F9
  for baby stuff.

- Never to retreat under any circumtances (OK, F4 - restart,
  F3 - pause). Masochists can return to the highest level previously
  completed during the current session (in units of 5) by hitting the
  HELP key when on the game difficulty select screen.

- Save on regimental expenses wherever possible (F5 - player 1 suicide;
  F6 - player 2 ditto).

- Yes, you can play this game on your own. No, you can't win on your
  own. Prove us wrong...


YOUR MISSION is to destroy the master computer by destroying the alien
generators on each level, collecting keys and other objects, and by
working out how to disarm the planetary defences, the operatives are
able to ascend through the floors by means of special lifts. During the
struggle, audio signals often indicate the accomplishment of some
objective, enabling the operatives to enter lifts, cross barriers and
solve puzzles.


LOADING INSTRUCTIONS

C64 Disk: Type -> Load"*",8,1 and press return.
C64 Cassette: Type -> Shift & Run/Stop.
Spectrum 48k Cassette: Load "" and press enter, then start tape.
Spectrum 128k 1 + 2 Cassette: Use 'Tape Loader' option from startup menu.
Spectrum + 3 Cassette: Use 'Loader' option from startup menu, ensure
disk drive is empty, then start tape.


RULES OF ENGAGEMENT

SPECTRUM CONTROLS:

Player 1: Kempston Joystick Sinclair Interface II Port #1

Keys:
A = Player 1 Blitter Bomb
P = Pause On/Off
Q = Quit Game

Player 2: Sinclair Interface II Port #2

Keys:
Z     = Left
J     = Up
Space = Fire
B     = Player 2 Blitter Bomb
X     = Right
N     = Down

Flag Screen:
1 = English
2 = French
3 = German
If no key is pressed then default to English.


C64 CONTROLS

Player 1: Joystick Port 1

Run/Stop = Player 1 Blitter Bomb
P        = Pause On/Off
Q        = Quit

Player 2: Joystick Port 2

C (Commodore key) = Player 2 Blitter Bomb

Flag Screen:
F1 = English
F2 = French
F3 = German


WARRANTY LIMITATIONS: The disk/cassette included in this product is
guaranteed to be in correct working order. Psygnosis Ltd. will replace,
free of charge, any disk/cassette which has manufacturing or
duplication defects. These disks/cassettes should be returned directly
to Psygnosis for immediate replacement.
The Psygnosis warranty is in addition to, and does not affect your
statutory rights.
Psygnosis Ltd. will in no way assume responsibility or liability for
virus damage which can always be avoided by the user switching off the
computer for at least 30 seconds prior to loading this product. If
disks have been destroyed by a virus then please return them directly
to Psygnosis Ltd. and enclose 2.50 to cover replacement costs. When
returning damaged product please return the DISKS ONLY.


COPYRIGHT: This game is sold subject to the following conditions; all
unauthorised copying, hiring, lending, exchanging, public performance
and broadcasting is strictly prohibited.

Psygnosis(r), Sizzlers(r) and all associated logos are registered
trademarks of Psygnosis Lrd.


CREDITS
Code, design and concept by Powerhouse Software Ltd.
Music by SRS Ltd.
Cover Picture by Melvyn Grant
Title Page Picture by Jeff Bramfitt

Psygnosis Ltd.,
South Harrington Building, Sefton Street, Liverpool, L3 4BQ
Tel: (051) 709 5755
Fax: (051) 709 6466

Psygnosis Ltd. 1990 All Rights Reserved.

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End Project 64 etext Captain Fizz manual.

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