Salamander Copyright/Publisher: Imagine, Release Year: 1988, Categorie: Space Multi-Scroll, Number Of Players: 1 INTRODUCTION Beyond infinity lies the evil galaxy dominated by the forces of the despotic SALAMANDER. A hero must persuade his compatriots to join him on a journey into hell and beyond. Organic Monsters of destruction, Nuclear Spiders, Infernos burning like raging seas in torment, Caverns of Despair, Demons beyond the dimensions of our minds... NOW IS THE TIME... YOU ARE THE HERO The ultimate objective is to destroy a huge brain which controls the Salamander´s domain. To achieve this, you have three space-ships that possess limited weaponry but have the capability to multiply their fire-power four times. Each of the 4 levels is made up of different types of terrain and opponents. At the end of which is a large and very powerful enemy who must be destroyed before you can continue. CONTROLS Control is via the joystick in Port 2. The keyboard can be used to turn Music on or ff (M), or to Pause the game (P). Play is always one player against the computer. GAME PLAY As your ship races into the start of level one, learn the best position to destroy all of the waves of aliens. Each of these early waves will leave behind a bonus weapon if you destroy the whole row. In this way you can start the game with enormous weapon power. With Ripple Lazers and Missiles plus two multiples very few aliens can stand in your way, but be careful! - Death normally comes rapidly to those who are overconfident or just a little bit too greedy. The first level consists of at least five distinct terrain types and the best way to survive is to adapt your playing style to suit each one as it comes hurtling by your ship. If you are quick enough to grab the shield token at the start of the level, you are rewarded by a partial protection against a few hard collisions - and when it starts to pulse rapidly it means it can only take one more hit. To beat the Salamander you will require cunning, dexterity and may be a little luck - but always remember - who knows what is approaching around the next corner? STATUS AND SCORING THe information on the screen during play is limited to a score line showing the player´s current score. When a new ship is brought onto the screen, the number of ships remaining appears next to it. A hi-score table is displayed at the end of the game. And it also alternates with the title screen before play commences. Points are scored for killing aliens and collecting bonus weapons. Points are awarded even if the player already has a particular weapon. HINTS AND TIPS - Always collect bonus weapons. - Try to shoot all of the wave of aliens for bonus, generally shoot anything of a contrasting colour: This colour indicates weak places where an alien can be killed easily. - Do not collect too many speed-up tokens or the ship may move too fast for good control.